With monsters before them, monsters within, and their own guilt hard on their heels, the gunslingers followed the Immortal Bastard across the desert. In the town of Redriver Church they hunt a warlock hidden between a web of smugglers, strange local legends and a skittish but numerous clergy.
Though nothing is as it seems, one thing is certain. There will be blood.
Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:
Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.
“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.
Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.
“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.
Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.
Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.
The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?
The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries enthusiastic endorsement.