Tagged: The Devil John Moulton

Devil John Ep 6: Just Pigs Pt 3

The dark turns of our story come to their ending, and one final question is asked of the posse dogging Devil John’s fleeing footsteps; who is the man… and who is the pig?

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Our rogues gallery, as this time we have left the Demiurge to do his own scut-work:

Belle Summers, a hardened and ambitious bounty hunter, devoted templar of Toren the Strong.

Padre Callehandro, an ill starred and haunted priest, vessel to Thoth’char the Patient.

Joe, an escaped slave and once holy man, labelled “the Blackfoot” by his pursuers and favoured goad of the terrifying Smiling Jim.

Leyla Kensington, a falsely accused sororicide hunting her tormentors in the footsteps of Thane the Vengeful.

Lottie, a well bred young woman lost to madness, now companion to the charming Mr Alistaire.

The setting is Benevolence, a slowly dying former trading town with a bordello full of spies, animals getting far too clever, and a decrepit gravedigger who knows just a little too much…

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr, CC A.

Devil John Ep 4: Just Pigs Pt 1

After the bloodbath at Redriver Church, the hunt for the Immortal Bastard – Devil John himself – carries an unlikely posse to the town of Benevolence, huddled in a howling canyon where the shadow of the mesa covers greater deceptions.

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Our rogues gallery, as this time we have left the Demiurge to do his own scut-work:

Belle Summers, a hardened and ambitious bounty hunter, devoted templar of Toren the Strong.

Padre Callehandro, an ill starred and haunted priest, vessel to Thoth’char the Patient.

Joe, an escaped slave and once holy man, labelled “the Blackfoot” by his pursuers and favoured goad of the terrifying Smiling Jim.

Leyla Kensington, a falsely accused sororicide hunting her tormentors in the footsteps of Thane the Vengeful.

Lottie, a well bred young woman lost to madness, now companion to the charming Mr Alistaire.

The setting is Benevolence, a slowly dying former trading town with a bordello full of spies, animals getting far too clever, and a decrepit gravedigger who knows just a little too much…

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr, CC A.

The Devil’s Own Self: Devil John Retrospective

Well, for those of you who listened to our Devil John Sessions, you’ll recognise that we all had a pretty good time.

Some of that was the rum. Some, but not all of it. It was very nice rum though.

In the interest of seeing this cool little game get a bit more polish as it develops further, we at Liberation Industries figured we’d jot down a few of our thoughts regarding how it played.

As possible points of interest, we didn’t have the official character sheets, and had to jerry rig some which in retrospect made the game very slightly more lethal. Which in a one shot session was ok, but it did skew the game slightly.

The other thing was that I had played copious amounts of Hard West before GMing this session, and it was a pretty serious influence. In case it wasn’t absolutely clear, by knowledge of Catholicism, indigenous myth, demonology, and ritual magic radically outstrips my knowledge of United States history, which probably coloured this session and later ones a bit.

Anyway, I’ll break this down into rough pros and cons.

Stuff We Liked

Character Creation Cards

These were a real winner. I loved that in a western themed game your character creation is a card based mini-game, which felt very evocative. The passing of cards between the players also made a nice prelude to the themes of guilt and devil’s bargains that the game features so heavily, with each player trying to second guess what shade of poison their compatriots would send them. The last card was almost inevitably terrifying.

It is a quick way to create characters with interesting and very troubled pasts, and means that both players and GM are given an avenue to create anti-heroes without chickening out with their prior acts of evil. You can take this to redemption or damnation with equal ease in play, which I think is great.

In future, I think it would be great if the deck could be expanded with more options; like a lot of what we found, it was a good number for a one off session, but trying to add new characters in later sessions led to a lot of repetition.

Demonic Pacts

Its simple, its elegant, and it works perfectly. The fact that your pact will always work gets people thinking more creatively, trying to bring their horrifying powers to bear in a manner that actually helps makes for interesting situations.

Then there’s the repayment. As a GM I love any element that incentivises the players acting to promote chaos and something other than their own best interests, and really keeps the game full of surprises.

Of anything, I hope this element is the one that doesn’t change.

Stuff We’re Not So Sure On

The Dice

In honesty, I don’t think we minded the combination of dice as a combination of your skills and a death-clock. It did feel a little clumsy at times, but on a later playthrough we found that the system became much easier to follow once we had the official character sheets.

The roll low element was a bit strange, with the pasts that cemented a characters competence making the rolls higher on average. This was sort of played off by the fact that a higher dice allowed more use of the “re-roll until you make it” system, but it still felt a little counter-intuitive at times.

In contrast to the very collaborative, rules light “indie” elements of town creation, character creation and demonic pacts, the dice system feels almost out of place, though I struggle to think of an alternative that would be appropriate. Perhaps a bidding system like Insylum or Undying, with characters receiving different coloured poker chips based on the four stats, which would be in line with the games other tactile elements.

As I said, not a bad element for a game by any means, but it may be worth shaking things up a little.

The Hunt

The extended hunt for the Immortal Bastard is a handy framing construct, with the collaborative element once again allowing players to shape their story as well as the identity and motives of the main villain.

The problem we noted is the level of lethality, and even with the short-chase option there is a very strong chance of an old style Call of Cthulhu-esque  ending where none of the characters at the finale were there at the start. Not saying this is bad; the system works beautifully for a poignant, Seven Samurai style showdown, but feels a little harsh if you want to actually reach the end of your search.

Whether this is handled by more opportunities for healing between towns, or perhaps a more cinematic approach to each session, or even just more options to choose when you all meet your destiny – say, “It was in the fourth town that we found him, but this is the story of the first.” – might give more options for campaign play.

I weigh whether the final showdown with the Immortal Bastard should be a question of dice at all, whether we couldn’t use a newer-fangled collaborative thing to decide how it ends. But perhaps that’s just my rules aversion talking.

What I will say is that it is gritty as all hell, which I suspect was the intention.

Conclusion

I would thoroughly recommend you check out the Devil John Moulton, available through Drivethrurpg, and add your voices to this infernal choir we’ve now joined. Nick Wedig has produced a very promising alpha that we would like to see developed further.

Its a very timely addition to the Western genre, and with a recent revival of interest in revisionist works, it means you as players can play out the stories that you want to see.

So jump on and show it some love.

Keep on Rockin’.

Paddy

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr. CC A.

Devil John Ep 3: Devil in the Details Pt 3

With Redriver Church’s secrets slowly coming to light, all hell breaks loose as battles are fought and monsters demand payment. The Immortal Bastard’s warlock is revealed, and those who live and those who die are decided by Lady Luck and the devil’s chosen kin…

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Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:

Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.

“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.

Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.

“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.

Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.

Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.

The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?

The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries’ enthusiastic endorsement.

Gunslinger by Kenneth Lu A

Pic in Gunslinger by Kenneth Lu on Flickr. CC A.

Cacheing In

Heya folks. Got some good news and some bad news.

Bad news is that I didn’t have enough bandwidth to publish the final installment of Devil John at the end of the month. Part of that is the funny alignment of the Gregorian Calendar and my fortnightly publishing cycle, and part of it is the addition of playtest info to give as much data for the Devil John’s development as possible.

Whichever reason is responsible, the next episode will be delayed a week.

The good news is that I was able to use the tail end of my bandwidth to archive an old production of Satyros Comedy Society, the whacked out radio play Jerks in Space. First four episodes are up, and you can expect the others in the near future.

Couldn’t leave you without some entertainment, now could we?

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Pic is Planet Rise by Bill Lile on Flickr. CC A/N$/ND

The Devil John Moulton Ep 2: Devil in the Details Pt 2

Pastor Simons is dead, and with it the powder-keg that is Redriver Church draws closer to the flame. With both the church and their own demons against them, will the gunslingers be able to locate Devil John’s warlock before it is too late?

Play Episode

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Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:

Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.

“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.

Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.

“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.

Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.

Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.

The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?

The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries enthusiastic endorsement.

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr, CC A. 

The Devil John Moulton Ep 1: Devil in the Details Pt 1

With monsters before them, monsters within, and their own guilt hard on their heels, the gunslingers followed the Immortal Bastard across the desert. In the town of Redriver Church they hunt a warlock hidden between a web of smugglers, strange local legends and a skittish but numerous clergy.

Though nothing is as it seems, one thing is certain. There will be blood.

Play Episode

Download Episode

Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:

Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.

“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.

Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.

“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.

Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.

Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.

The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?

The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries enthusiastic endorsement.

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr. CC A.

The Devil John Moulton Ep 0: Scut Work for the Demiurge

With the help of special guests Trentacles, Estee, Seb and a bottle of Kraken, the Liberation Industries team get their Satan on with Nick Wedig’s The Devil John Moulton.

In the interests of appropriate data to support this developing system, this episode focuses on the Devil John’s excellent character creation minigame. For those of you who would prefer to skip to the story, a summary will be provided with the next episode.

So grab a shot of your best sipping whiskey and enjoy the shenanigans that ensue.

Play Episode

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The Devil John Moulton is published by Nick Wedig under a creative commons license, and is available on Drivthru RPG.

Gunslinger by Kenneth Lu A

Pic is Gunslinger by Kenneth Lu on Flickr. CC A. 

August’s Grave

Greetings imaginary listeners!

Well, we’ve put another season in the grave with a flurry of wolf teeth, so for those of you scattered across the world, I hope you have a joyous return to Spring or a grim and terrifying descent into Autumn, depending on your geography.

We’ve been hearing a lot from the kids from Crescent Head lately (or if you haven’t, you should be), but as the USA begins its annual journey through the dying time we figured now is as good a time as any to shake out our copies of the Key of Solomon, get our demonology on, and crack out some occult Western with The Devil John Moulton.

Last months episodes were a little short, which as a positive allowed for some vital archiving. Given this is a refresher time for some of our hosting, we may lose access to some episodes for a time; if you have any trouble making a download, please get in touch and we’ll get you sorted out.

Until then, enjoy the Weird West.

Sacrifice by Paul aka howzey AN$ND

Pic is Sacrifice by Paul aka Howzey on Flickr, CC A/N$/ND