Tagged: roleplaying

The Hell Tithe Ep 2: Faeries, Pingers and Deep-fried Tape Pt 2

The Liberation Industries Halloween Special continues, with the time to pay the Hell Tithe drawing closer…

In the leadup to Tweet’s awesome Halloween Party the faerie population of Wilmington make their opening moves to spare their kin; Jess struggles to convince Steve of his hidden heritage, while John tries to bargain with his deadly Night Court compatriots. Meanwhile, dating remains as complicated as ever…

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Jason Morningstars’ works are available through bullypulpitgames.com. We have made extensive use of Fiasco in the past, so they’ve more than earned our endorsement.

We also used the resolution cards designed by Matthijs Holter’s charming freeform game Archipelago, available in English here.

Astaroth Sigil Background by eleraama CC A SA

Pic is Astaroth Sigil Background by eleraama on Flickr, CC A SA.

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The Hell Tithe Ep 1: Faeries, Pingers and Deep-fried Tape Pt 1

Every seven years, the elves must offer one of their own as sacrifice to the Devil on Halloween.

Special guest Seb returns to Liberation Industries for this Halloween special, in which we play The Hell Tithe; Jason Morningstar’s game of faeries, the Devil and fried fish. Ambiguously supernatural fast-food workers Jess, John and Steve must negotiate this terrifying time of year, with only their courage, a deep fryer and a pocketful of uppers between them…

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Jason Morningstars’ works are available through bullypulpitgames.com. We have made extensive use of Fiasco in the past, so they’ve more than earned our endorsement.

We also used the resolution cards designed by Matthijs Holter’s charming freeform game Archipelago, available in English here.

Astaroth Sigil Background by eleraama CC A SA

Pic is Astaroth Sigil Background by eleraama on Flickr, CC A SA.

Planescape Ep 2: You All Meet in a Cavern Ep 2

As their confusing and occasionally confronting trek into the basement continues, Valanthe the elf druid and Domingo the pig who isn’t a wizard must evade the wiles of adventurers fueled by beer, peanuts and insanity…

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Dungeons and Dragons 5th Edition in full swing team!

Sigil by Jane Starz CC A N$ ND

Sigil by Jane Starz CC A N$ ND

Planescape Ep 1: You All Meet in a Cavern Pt 1

With a group of competent, powerful heroes being… well above someone else’s pay-grade, Valanthe the long suffering elf druid and Domingo the enthusiastic anthro-pig mathematician must find a way to clear the tavern keeper’s basement of adventurers. How hard could it be?

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Dungeons and Dragons 5e is a trademark of Wizards of the Coast and… well, if you don’t know who they are I’m kind of surprised you found us.

Sigil by Jane Starz CC A N$ ND

Sigil by Janes Starz on Flickr, CC A ND N$

Things We Learned from Werewolf the Forsaken

Well, we certainly played a lot of it. There’s probably 45 or so hours stacked up in our backlog so far, so you would have thought we’d have picked up some Wisdom renown.

In short, we probably didn’t, and we’re the same dysfunctional freaks we started as. But here’s a few things for those who might be interested in WtF Second Edition who put their trust in internet weirdos.

Slice of Life

This may be our default means of playing, but the updated pack creation, Wolf Blood and Lunacy mechanisms play into this really beautifully. Your werewolf pack is, by default, part of a much larger community… which makes it real hard to take the Murderhobo route, as was seen in Payment in Kind. With Lunacy being less of the Masquerade protection it used to be, you can’t rely on people forgetting your carnage, and even PCs seem less willing to kill an enemy if its one that can fish up embarrassing childhood stories about them.

Tactical Nuclear Gauru

Yeah, the huge regenerative capacity of the war form has been a sticking point for some posters online, but in my mind it combines the best of the wuxia second wind trope and a weird game of mutually assured destruction. Lets just say that the advantage isn’t as huge as it seems once you fight people who actually have an idea how Uratha tick, which incidentally includes the ubiquitous swarms of spirits, the Azlu and Beshilu, and those oh-so-buff Predator Kings. Oh, and… any group willing to pin down a giant and devour them Lilliput style. Ouch.

Also, a well built Rahu is murder incarnate. Grandpappy Fever was no pushover, but sometimes your bonuses do lead to seventeen successes…

Harmony

This led to some fun moments of nudist comedy, but once the pack got to a balanced level it seemed to become less important. Perhaps a default “hit a breaking point and gain Conditions” would have been better, with Flesh-Locked and Spirit-Locked being the dramatic failures in either direction. I think the Harmony gauge is a relic from previous edition, but like all elements of the CoD toolbox, you can discard whatever you like. Which leads us to…

Conditions, Conditions, Conditions

These are great. Print the deck, and for any extreme occurrence, you have something tangible for the player to nurse. Love ’em, best thing God Machine did.

ROLL INITIATIVE…

… is something I don’t think I said once in all 29 episodes. Basically, we put a slightly modified Down and Dirty Combat system up front and center, as… well, Werewolf, to our minds, shouldn’t feel like an Errol Flynn thrust-parry-riposte-dodge-lock-break-taunt-repeat routine. You’re rolling at the same time as your opponent because you are crashing into each other at speed with each trying to tear something vital out of the other. We let defense count, as it pays to have a guard up, but otherwise we never used the turn-based combat system.

This Story is True

I quite like this little recurring phrase in the book, as it really drives home the fact that most of the Werewolf tribes’ founding mythology is… hearsay at best. In the end we kinda doubled down on this, with most tribes claiming their totem as the eldest, giving contrary information, and extolling the grand cosmic importance of the refreshments table.  This played into our new players insecurities, and it took a long time for the pack to shake the idea that Destroyer Wolf wasn’t a Pure totem. I also took some liberties with tribal backgrounds, but more importantly with their current human manifestations: Jonah’s Ivory Claws present themselves more like the Bene Gesserit than neo-nazis, the modern Blood Talons are mostly ex-military burnouts, and… well, it wasn’t much of a stretch to make the Hunters in Darkness completely nuts.

After all, just because your god is still up and lumbering around the Deep Shadow doesn’t mean they’re sane.

In Conclusion

We love Werewolf. That’s probably pretty obvious, but it is a rock solid toolbox for your middle-crunch gamer. If you wan’t to run a game that explores family, community, and the slow disintegration of a dying warrior clade, you can do a lot worse than this one.

Keep on rocking listeners.

Paddy

chibiiiiiissssss

Original pic by Dandy Sanders

 

 

Werewolf the Forsaken Ep 29: Sinking Ship Pt 3

Claws clash, lightning crashes and blood is spilled by the light of the Warriors Moon, and Crescent Head werewolves Alex, Ava and Sleeves dive headlong into the enemy’s nest. And on the other side… perhaps the world will know. Or perhaps it won’t notice at all.

Happy Season 1 Finale, Wolfpack.

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Werewolf the Forsaken Second Edition is a product of Onyx Path publishing under license from White Wolf games. Onyx Path are a great bunch of people, and their work bears checking out.

Wolfprint

Pic is human-not-kind by Dimitri dF on Flickr, CC A/N$/ND

Werewolf the Forsaken Ep 28: Sinking Ship Pt 2

Battle is joined beneath the light of the Full Moon, as Crescent Head teenage shapeshifters Alex, Ava and Sleeves take the fight to their Beshilu nemesis and its horrifying minions. As the ship goes down, who will make it out alive?

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Werewolf the Forsaken Second Edition is a product of Onyx Path publishing under license from White Wolf games. Onyx Path are a great bunch of people, and their work bears checking out.

A bit of the radio does creep onto this one, largely unrecognizable but… apologies to the Best of the Prodigy and The Beatles’ Maxwell’s Silver Hammer all the same. The music has been mutilated to conform to Fair Use guidelines.

Pic is human-not-kind by Dimitri dF on Flickr, CC A/N$/ND

Wolfprint

Pic is human-not-kind by Dimitri dF on Flickr, CC A/N$/ND

Werewolf the Forsaken Ep 24: Payment in Kind Pt 1

Truth bombs are dropped, and with the aid of an unlikely ally, Crescent Head teen wolfpack Alex, Ava and Sleeves head into the spirit wilds to entreat the aid of a lightning spirit to finally destroy the Rat King. The question becomes whether they can manage this and pay their other debts in time…

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Werewolf the Forsaken Second Edition is a product of Onyx Path publishing under license from White Wolf games. As you can see, we have got a lot of use out of this little Onyx Path product.

Wolfprint

Pic is human-not-kind by Dimitri dF on Flickr, CC A/N$/ND

Media Socialization

It has come to our attention here at Liberation Industries that we have been publishing a regular podcast for nearly two years without engaging in any kind of “social media”. Apparently this media is something that humans do.

So we have established beach-heads to begin a process of media socialization, and you are free to utilize the boltholes that we have established below.

Facebook

Twitter

We also have a charming new banner courtesy of Fred, who has been hard at work over at Mimic not being a marmot.

Liberation Industries out.

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Pic is Watching You Watching Me by Todd Huffman on Flickr. CC A

 

Shadowrun Anarchy Ep 3: Total Johnsons Pt 2

Having dispatched the ghouls dogging their trail, Kristoph the Accountant, Jury the Mechanic and Ren the Hotelier set out to clear their names and muddy the reputations of their rivals. They’ll need to hire a hacker, raid a corporate office and escape in a frantic chase sequence.

Anyone would think we were playing Shadowrun.

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To sink your teeth into Lee’s written works, head to Whimsy and Metaphor. Second season of the Ferryman’s Apprentice is live, and its a kicker!

Shadowrun Anarchy is a product of Catalyst Game labs. Check it out.

Shadowrun - Seattle - Liqueur Felix A N$

Pic is Shadowrun Seattle by Liqueur_Felix on FLickr, CC A N$.