As another day dawns over the wonders of Sigil, the crossroads of the multiverse, Carson the Half Elf gunslinger, Urdan the Wood Elf Ranger, Valanthe the Wood Elf Druid, Hompet the Earth Genasi and Domingo the Anthropig Mathematician are just… minding their own business. So naturally someone attempts their murder by arson.
Dungeons and Dragons Fifth Edition… well, how you found us before them baffles me maybe just a little. But that’s what we’re using to facilitate this session.
Back to our Twitch stream with a slightly different team and a brand new setting, ready to take the shiny new edition of Cass K’s Crossing Worlds, which had up to this point been called Karma in the Dark.
Join us at 8:30 AEST this Sunday for the very best of magic cyberpunk action!
As always, this stream is in collaboration with Whimsy and Metaphor, the fictional alternate reality sculpted largely by Lee’s tireless work.
Stymied by their wily would-be sacrificial victims, Ashland’s cultists unleash the powers of their horrifying patron on their sleepy hometown. Will Armand, Dorothea and Ralph be able to keep their otherworldly allies from giving them away?
Do you want to Summon Soth?
Well, its been quite the time for Liberation Industries, and we hope that all you imaginary listeners out there are ringing in 2019 with the best possible luck. Apologies for the delay in broadcasts – we’re not dead, just sleeping – and we fully intend to resume normal broadcasts by mid-January.
Until then, enjoy the party!
Sorry for broadcast delay folks, its been the traditional cavalcade of family weddings and sickness. In recompense, here’s some design notes regarding the last little arc of our Flying Circus game.
Though Flying Circus obviously draws very heavily from historical sources when it comes to how its planes operate, the setting has been from the beginning plugged as, I suppose, a kind of diesel-punk laced high fantasy. Now we were operating in an odd place here, as a lot of the setting info is not yet published and we had adopted a slightly alternative setting anyway. Not wanting to jump straight to dragons, I decided to bring in an alternative airborne creature.
Naturally, the solution came in the form of a strange multilingual pun.
Now, our setting Maralto draws heavily on Italian imagery, and the Italian word for witch is strega. We can trace the route of this word back to the Latin strix, for screech owl, and its distant cousin strige does in fact parse as “a bird of ill omen”, which could be seen as equivalent to the bad reputation that crows and ravens have in English speaking countries. So naturally this gets thoughts of psychopomp birds stirring around in my brain.
The Striges then, within our setting, are a kind of revenant. When a strong-willed witch or sorcerer dies and that death cuts short the great work of their lives, the screech owls of the ghost world may offer them a choice. Rather than carrying them on into the great unknown beyond death, the owl may bring their spirit back into the world, repairing the body in their own image and fueling it with a hunger for blood, vengeance and the shadowy magic of the netherworld.
With this flickering magic surging through their skeletal frames and between their grey feathers, the Striges are given a near immortal chance at vengeance or, more rarely, closure. Their shadow wings carry them as fast as a fighter plane, and the long claws on their fingers can tear horrific gouges in steel plate and flesh alike. Perhaps most alarmingly, these avian horrors seem beyond the reach of death; though they can most certainly be wounded and broken in the manner of mortal things, the shadows will knit them back together in time. There are rumours that only burial with full funerary rites in consecrated ground will spell a true end to these creatures, but given the rarity of priests willing to cooperate with such actions this remains speculation.
So there you have it. Our terrifying owl-channelling sky witches were based on an old Italian play on words and some bits of James O’Barr’s The Crow, with perhaps a smattering of the Strix from Vampire the Requiem. But ain’t it funny how inspiration works that way…?
Good hunting to y’all.
For those of you following along at home, you may have recognised that the Liberation Industries crew frequently leap headlong into creative endeavours, followed by screams, explosions and a great deal of boozy rambling close at their heels.
But after a spectacular chrysalis, the first instalment of Lee’s book series, The Ferryman’s Apprentice, is now available for you to possess! So for those among you who prefer something with physical mass, its your lucky day; head over to Amazon and check this out!
You can find more ways to support Lee at their website, Whimsy and Metaphor, including the book in both electronic and physical format, so… well , frankly, the more you support Lee the higher the number of Jury the Rigger’s clones you all get to meet. Ultimately its win-win.
Keep on rockin’, listeners (and readers).
With the final exhibition match closing out and the steady stream of coffee-tequila beginning to simulate the effects of a long term tomato-only diet on the minds of the players, the capers of our wrestlers coast to an irrational, shouty denoument… will they be able to scrape together enough to save the Federation?
Fates Worse Than Death: Rentpunk is a product of Vajra Enterprises, and frankly deserves your time and attention. It is super cool!
With injuries like these, Vand the Whisper, Veleris the Hound and Miss Ruby the Spider could really do with a cocktail, a massage and two weeks on a beach in Iruvia. What they have is two canisters of Leviathan Oil, some hastily trained orphans, a bag of improvised explosives and a priest to kill.
Time to do the Deep Lord’s work.
Pic is Urban Explorer Aboard Derelict Frigate by Tom Blackwell on Flickr, CC A N$.
Blades in the Dark is a fantastic game, and you’re likely to be hearing a lot more of it and its descendants from us.
Having taken a look in our previous installments at the City and the Factions that we created for our Karma in the Dark game, its probably time that we took a look at our leads! The base unit of Karma is a team of crooks toeing the line between striving and selling out… and its these desperate folks that we’ll be following on their adventures.
Our group decided on a crew of Cleaners… that being cleaners in the Jean Reno sense, specializing cover-ups, frame jobs, and at the extreme end outright assassination. Their lair is tucked away in the guts of a long abandoned tower block in the labyrinthine heart of Metro East’s decaying coastal highrises. Though partially collapsed, the team is in the process of stripping the building for resources.
Having chosen Anarchy as their Ideal, they’re going to need all of the resources they can get… but with their Tenacious rep and a knack for getting others to take the blame for their misdeeds, if anybody’s going to get away with it.
Jury the Rigger (Tech Jockey)
The teams resident tech head and getaway driver, Jury grew up in the elegant surrounds of one of the Clan capsule communities until the orcish tusks and muscles manifested along with puberty. Packed away to a vocational education away from prying eyes, Jury makes most of his money as a mechanic down in the lower levels these days. Despite little hints of sentimentality for his upbringing, Jury prefers a world where people have a purpose of their own, rather than being viewed as disposable.
Rebellion: Consumerism, Virtue: Give new purpose to the forgotten, Look: Mechanic Chic
Having made an unceremonious exit from her Clan after an unforgivable betrayal, Evie refined her understanding of the Source to push her body past the limitations of the petty laws of physics. As a highborn and an elf, she enjoyed a more refined upbringing than her compatriots, which made the fall more even more scarring, leaving Evie distrustful and wary of authority structures. Admittedly, when you’re a Source-fueled brawler who can free-run up sheer glass walls, structures begin to feel less and less real.
Rebellion: Exploitation, Virtue: I keep my promises, Look: Goth Clergy, Jaded: Distrust
If a life spent in and out of prison taught Bertrand anything, it was how to keep his head down. With a knack for co-opting social groups and a will to collapse concentrated power, he knows that power isn’t established by violence or strength, but by having others willing to use those for you. Understated, unobtrusive and on the run, Bertrand acts as a parasite living in the body of large and dangerous factions, and for now remains undetected… only time will tell how much damage he can do.
Rebellion: Monopoly, Virtue: I will feed the hungry, Look: Grey and Greasy
Fixer: Granny Lock
The ageing matriarch of an ever larger clan of low grade street criminals, Granny Lock has her ear to a lot of keyholes, including a string of recent coffee dates with Doctor Pierce of the Tailors’ Union. Granny shifts seamlessly between nurturing and ruthless; she knows from harsh experience that the city runs on the law of the wild, but also that its impossible to survive there alone. To her, the team are somewhere between adopted wastrels and a tentative retirement plan… no sense letting such talent go to waste, after all…
Traits: Ambitious, Patient, Drive: Secure the family’s future, Circle: Organised Crime
Tune in this Sunday to see what happens when the City and the Team collide…
With the wounds of their last encounter barely closed, the Disciples of the Depths set their eyes on clearing the Docks of their competition. Will Veleris the Hound, Vand the Whisper and Miss Ruby the Spider be able to send a Priest of Ecstasy to their God once the stars are right?
Blades in the Dark is a game of heists and bastardy set in a haunted industrial city, and is a product of John Harper’s fevered mind. Check it out.