With their rookie’s plane going down in tatters and the capabilities of their rotted adversary still unknown, Zelig and Francesca make a rough landing in the wooded glade. Things get complicated when Geneve and her crashed plane aren’t in the same place…
If you feel like there just isn’t enough aeropunk fantasy adventure in your life, Erika Chappell is working her heart out to get Flying Circus ready to print. While you wait, check out her other games at Newstand Press.
Sorry for broadcast delay folks, its been the traditional cavalcade of family weddings and sickness. In recompense, here’s some design notes regarding the last little arc of our Flying Circus game.
Though Flying Circus obviously draws very heavily from historical sources when it comes to how its planes operate, the setting has been from the beginning plugged as, I suppose, a kind of diesel-punk laced high fantasy. Now we were operating in an odd place here, as a lot of the setting info is not yet published and we had adopted a slightly alternative setting anyway. Not wanting to jump straight to dragons, I decided to bring in an alternative airborne creature.
Naturally, the solution came in the form of a strange multilingual pun.
Now, our setting Maralto draws heavily on Italian imagery, and the Italian word for witch is strega. We can trace the route of this word back to the Latin strix, for screech owl, and its distant cousin strige does in fact parse as “a bird of ill omen”, which could be seen as equivalent to the bad reputation that crows and ravens have in English speaking countries. So naturally this gets thoughts of psychopomp birds stirring around in my brain.
The Striges then, within our setting, are a kind of revenant. When a strong-willed witch or sorcerer dies and that death cuts short the great work of their lives, the screech owls of the ghost world may offer them a choice. Rather than carrying them on into the great unknown beyond death, the owl may bring their spirit back into the world, repairing the body in their own image and fueling it with a hunger for blood, vengeance and the shadowy magic of the netherworld.
With this flickering magic surging through their skeletal frames and between their grey feathers, the Striges are given a near immortal chance at vengeance or, more rarely, closure. Their shadow wings carry them as fast as a fighter plane, and the long claws on their fingers can tear horrific gouges in steel plate and flesh alike. Perhaps most alarmingly, these avian horrors seem beyond the reach of death; though they can most certainly be wounded and broken in the manner of mortal things, the shadows will knit them back together in time. There are rumours that only burial with full funerary rites in consecrated ground will spell a true end to these creatures, but given the rarity of priests willing to cooperate with such actions this remains speculation.
So there you have it. Our terrifying owl-channelling sky witches were based on an old Italian play on words and some bits of James O’Barr’s The Crow, with perhaps a smattering of the Strix from Vampire the Requiem. But ain’t it funny how inspiration works that way…?
Good hunting to y’all.
After a bender culminating in some ill advised purchases, squadmates Francesca, Zelig and Geneve find themselves once again on the wrong end of debt collector’s attention. Despite not really understanding how the homeless mystic will pay them, they decide to take Drifty’s offer to clear the skies over the mountain pass… and run into the horrors of both Maralto’s magic, and its past.
With their delicious assailant slain, the party plots the best way past the Duergar guards. The plan is more or less what we have grown to expect from Carson, Urdan and Domingo…
This is a recording of a Dungeons and Dragons 5th Edition game, and this is perhaps the closest we have come to a dungeon. There were, however, no dragons in this episode.
With some of their usual adventure buddies on sabbatical, Carson the Half Elf Gunslinger, Urdan the Wood Elf Ranger and Domingo the Anthropig Mathematician set out on a planar jaunt to rob a Duergar strongpoint. Ideally causing as much chaos and destruction as they can in the process.
These Planescape episodes are currently operating on Dungeons and Dragons 5th Edition, with a generous helping of random generators from across DnD’s highly diverse history.
Hey hey imaginary listeners!
We are taking the Liberation Industries magic into the modern age with the help of Whimsy and Metaphor, and taking our teeth to Cass K’s fantastic Shadowrun/Blades in the Dark hybrid, Karma in the Dark!
The show will be airing on Twitch at 7pm tomorrow (Sunday 1st April), Australian Eastern Standard Time. The first session will be mostly world creation, but for the die-hards among you I look forward to seeing you there!