With monsters before them, monsters within, and their own guilt hard on their heels, the gunslingers followed the Immortal Bastard across the desert. In the town of Redriver Church they hunt a warlock hidden between a web of smugglers, strange local legends and a skittish but numerous clergy.
Though nothing is as it seems, one thing is certain. There will be blood.
Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:
Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.
“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.
Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.
“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.
Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.
Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.
The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?
The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries enthusiastic endorsement.
With the help of special guests Trentacles, Estee, Seb and a bottle of Kraken, the Liberation Industries team get their Satan on with Nick Wedig’s The Devil John Moulton.
In the interests of appropriate data to support this developing system, this episode focuses on the Devil John’s excellent character creation minigame. For those of you who would prefer to skip to the story, a summary will be provided with the next episode.
So grab a shot of your best sipping whiskey and enjoy the shenanigans that ensue.
The Devil John Moulton is published by Nick Wedig under a creative commons license, and is available on Drivthru RPG.
Greetings imaginary listeners!
Well, we’ve put another season in the grave with a flurry of wolf teeth, so for those of you scattered across the world, I hope you have a joyous return to Spring or a grim and terrifying descent into Autumn, depending on your geography.
We’ve been hearing a lot from the kids from Crescent Head lately (or if you haven’t, you should be), but as the USA begins its annual journey through the dying time we figured now is as good a time as any to shake out our copies of the Key of Solomon, get our demonology on, and crack out some occult Western with The Devil John Moulton.
Last months episodes were a little short, which as a positive allowed for some vital archiving. Given this is a refresher time for some of our hosting, we may lose access to some episodes for a time; if you have any trouble making a download, please get in touch and we’ll get you sorted out.
Until then, enjoy the Weird West.