After a bender culminating in some ill advised purchases, squadmates Francesca, Zelig and Geneve find themselves once again on the wrong end of debt collector’s attention. Despite not really understanding how the homeless mystic will pay them, they decide to take Drifty’s offer to clear the skies over the mountain pass… and run into the horrors of both Maralto’s magic, and its past.
Teenage Crescent Head werewolves Alex, Ava and Sleeves get a crash course in battling their ancestral enemies, the Beshilu Rat Hosts, which leaves them woefully ill equipped to deal with the nefarious plans of Ava’s mother, and the strange madness their new forms seem to spread…
Werewolf the Forsaken 2nd Edition is a product of Onyx Path Publishing, under license from White Wolf Games.
With Redriver Church’s secrets slowly coming to light, all hell breaks loose as battles are fought and monsters demand payment. The Immortal Bastard’s warlock is revealed, and those who live and those who die are decided by Lady Luck and the devil’s chosen kin…
Our Rogues Gallery, for those who were not present while we did Scut Work for the Demiurge, is as follows:
Padre Callehandro, an ill-starred and haunted priest, vessel to Thoth’Char the Patient.
“Daddy” Harry, a disgraced former sheriff granted infernal resilience by Sally the Juggernaut.
Dee, a laconic and stealthy bounty hunter and keeper of the Twins, a pair of clear eyed monsters.
“Sister” Mary, a vengeful former nun ensnared by the promises of Marius the Inescapable.
Lottie, a well bred young lady lost to madness, companion of the charming Mister Alistair.
Wilbur, a young farmer regretting his decision to barter the love of any he desires for a piece of his heart, currently housing the irresistable Anton the Vain.
The pursuit of the Devil John awaits. Will the posse find what they’re looking for? Or will their blood moisten the crimson soil of Redriver Church?
The Devil John Moulton is a game created by Nick Wedig, released under a creative commons license. You can find an alpha copy on Drivethru RPG, and it receives Liberation Industries’ enthusiastic endorsement.
Our gang of community minded murderers each take a little time for projects of their own.
Lemma the Savvyhead and Barbariana the Gunlugger gather supplies to build their war machine, while the Doctor engages in some disastrous reconnaissance against the Undying. October the Skinner’s followers are faced with death, and Dent the Faceless’ are faced with taxes; so gravity draws us slowly but inescapably to the Lake, and to Mother Superior…
Apocalypse World, by Vincent Baker and Lumpley Games, is ace. Do it.
Theme music is Analog Boys, by T Gamel via freesfx.co.uk. Cause y’all deserve a shout out.
Minor delay on today’s episode of Apocalypse World; should have it to you in the next couple of days, but with a deranged work schedule and the terrible burden of podcasting here all on my own… well, skite happens.
To reward your loyalty (and we had a bumper week lately with 12 downloads! Live the dream!) I will post some musing with the new episode, so you can get our raw insights into Apocalypse World and the Frozen City itself.
Yours, as ever,
Its a bit of a faux pas to devour the entire winter eggplant stock of the last competent medical practitioner known to humanity. With that fresh in their minds, Dent the Faceless, Pedro the Marmot and October the Skinner make tracks for the casino, in the hopes of getting to the legendary stash of food at its heart, and to the bottom of Pedro’s strange dreams.
Sorry for the delay folks, the terrible creatures responsible have been appropriately dealt with.
We here at Liberation Industries apologize for the delay in programming. Some rogue entity has gotten loose in our machines, and until we can get in there and dismember it we can’t send the new episode.
We will have your upcoming session of Apocalypse World to you as soon as we can.